Obtaining New GloMoSim 2.0
GloMoSim User Manual
GloMoSim Tutorial slides from PARSEC Workshop '99
GloMoSim Related Publications
Contributed Models for GloMoSim
Parsec Page
Parsec Network Models
About GloMoSim
In GloMoSim we are building a scalable simulation environment for wireless and wired network systems. It is being designed using the parallel discrete-event simulation capability provided by Parsec. GloMoSim currently supports protocols for a purely wireless network. In the future, we anticipate adding functionality to simulate a wired as well as a hybrid network with both wired and wireless capabilities.Most network systems are currently built using a layered approach that is similar to the OSI seven layer network architecture. The plan is to build GloMoSim using a similar layered approach. Standard APIs will be used between the different simulation layers. This will allow the rapid integration of models developed at different layers by different people. The protocols being shipped with the current library include the following:
Layers Protocols Mobility Random waypoint, Random drunken, Trace based Radio Propagation Two ray and Free space Radio Model Noise Accumulating Packet Reception Models SNR bounded, BER based with BPSK/QPSK modulation Data Link (MAC) CSMA, IEEE 802.11 and MACA Network (Routing) IP with AODV, Bellman-Ford, DSR, Fisheye, LAR scheme 1, ODMRP, WRP Transport TCP and UDP Application CBR, FTP, HTTP and Telnet To run GloMoSim, you will need the latest Parsec compiler (now included with the GloMoSim distribution). If you want to develop your protocols in GloMoSim, you should have some familiarity with Parsec, but you don't need to be an expert. Most protocol developers will be writing purely C code with some Parsec functions for time management. Hence, you will need to use the Parsec compiler. Parsec code is used extensively in the GloMoSim kernel. Most users do not need to know how the kernel works. If you are interested in the GloMoSim kernel, you will need to have extensive knowledge about Parsec.
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